RGB Animation Using Chase Group Wizard

How to create an RGB 'color cycle' animation using the Chase Group Wizard in DAZL. Please note that you will first need to activate an interface for the RGB device you will be using.

  1. In the editor with your show open, view the scene where you wish to add the animation.
  2. Right-click in the scene empty area (below any tracks) and select "Chase Group Wizard".
  3. On the wizard dialog, click the "Next" button to proceed.
  4. For Chase Channels, select "RGB - Red-Green-Blue" and then click "Next" to continue.
  5. Under Chase Channels, for each of the Red, Green and Blue channels click the Select/Add Output button (with three dots) and then either select an existing output or select "A new output..." and fill in all the details to create a new one for that particular channel's color.
  6. When each of the Red, Green and Blue outputs has been selected/added, click "Next" to continue.
  7. Confirm you are ready to create the chase group by clicking "Next" (after a few seconds), and then clicking "Finish" to close the chase group wizard.
  8. To create the RGB color-cycle animation, first open the chase group you just added (by clicking on its name).
  9. Now right-click in the chase group's empty area and select "Add Chase Pattern".
  10. Change the Step Duration value to "20.000" ms and then click "Add" to add the chase pattern.
  11. With the chase pattern selected, on the chase group's toolbar click the "Generate RGB Crossfade" button, change the Crossfade Type to "Cycle", check "One Full Cycle", and then click "Accept".
  12. The chase group channels will now be programmed with data for the color cycle effect!

If you are having trouble seeing the effect when you play the scene, double check that other light fixture channels that may affect playback are all properly set. For example, to set the default values for a DMX light fixture's "Dimmer" and "Shutter" channels, create separate DAZL outputs for those resources and then set their "Default Value" fields to appropriate values (e.g., 255) to see the RGB animation.